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1.03 beta now available on Steam

Welcome Bosses, Chicagoans and all! Today we bring you great news, crew. See here, we have decided to let the public in on the operation: we are now doing public betas of new patches!
This means that if you play Empire of Sin on Steam, you can now choose to opt into playing the latest stable beta build of the game. Here is how to do it:
  1. Open Steam.
  2. Go to the Library and right-click on Empire of Sin > Manage > Betas.
  3. Choose the beta branch available in the drop down menu.
  4. You should then be able to download the beta build. No password needed!
And that’s it, you’re good to go, boss! Of course, we would love to hear your feedback on the beta patch. Feel free to let us know in the comments below, in the Empire of Sin Discord or in the Empire of Sin Beta sub-forum.
Discord: https://discord.gg/qX2PTYK
Forum: http://pdxint.at/3tflvQ6
See below for a full list of Patch Notes for Beta Branch 1.03.

Update Notes - Beta Branch 1.03​

Please Remember:​

Known Issues:​

Changelog​

The Highlights​

General Changes​

Combat Fixes/Changes​

Mission Fixes/Changes​

Thug Variants​

Racket Guard Changes​

Any old saves that were made before these changes were introduced will keep their previous racket guards until that racket is upgraded or sold and purchased again. Once upgraded or purchased the racket will start using the new guard configs.

Faction Changes​

Safehouse Changes​

Gameplay change to safehouses hiding has been pushed.
Public Beta of Patch 1.03 - get in on the action! | Paradox Interactive Forums (paradoxplaza.com)
submitted by pktgumby to EmpireofSin [link] [comments]

Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N RosesWelcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny LogginsHighway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
**Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1987
1988
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

Kickstarter Roundup: October 11, 2020 | 30+ Ending Soon (including: THE 7th CITADEL) & 55+ New This Week (including: Frostpunk: The Board Game)

What this is:

This is a weekly, curated listing of Kickstarter board game projects that are either:
All board game projects meeting those criteria will automatically be included, no need to ask. (The occasional non-board game project may also sneak in!)
Expect new lists each Sunday sometime between midnight and noon PST.

Ending Soon

Project Info Players Backers Min / Avg Pledge Ends Comments
Broadside Empires of Steel A fully printable tabletop miniatures game set in the era of the Dreadnought Battleship. // Has raised A$11,322 of A$3,000 so far. (~377%) ☑ 2 206 $22 / A$55 Oct 11 kicktraq bgg
PERTHRO A Norse mythology-inspired dice game for two players. // Has raised CHF13,392 of CHF3,500 so far. (~383%) ☑ 2 484 $20 / CHF28 Oct 12 kicktraq
Random Fun Generator, Dice Games from Steve Jackson Games A collection of over twenty dice games from Steve Jackson Games! Use any existing six-sided dice, or play using our many custom dice!!! // Has raised $79,119 of $500 so far. (~15824%) ☑ varies 3166 $15 / $25 Oct 12 kicktraq
Sharks Feeding Frenzy Life getting you down? Wouldn't you rather be a shark? Eat new and exciting people! // Has raised $11,309 of $10,000 so far. (~113%) ☑ 2 - 6 169 $29 / $67 Oct 13 kicktraq
Kingdom (2nd Edition) Build your community together. Fight for what you believe in… or watch it burn. A game about communities by the author of Microscope // Has raised $35,010 of $2,500 so far. (~1400%) ☑ 2 - 5 1214 $10 / $29 Oct 13 kicktraq #rpg #newedition
The Thing - The Boardgame The official board game inspired by the 1982 movie The Thing. // Has raised €318,357 of €42,000 so far. (~758%) ☑ 1 - 8 3995 $93 / €80 Oct 14 kicktraq bgg
Apogee: A New Space Tale A card management game from 1 to 5 players to discover the New Space // Has raised €110,467 of €20,000 so far. (~552%) ☑ 1 - 5 2014 $43 / €55 Oct 14 kicktraq bgg
Soulgivers Absorb the Souls of the fallen heroes and capture the Fragment to survive the Decay in this competitive strategy game for 2 players. // Has raised €64,148 of €40,000 so far. (~160%) ☑ 2 863 $82 / €74 Oct 14 kicktraq bgg
Fruit Salad: The Multiple Games in One Game We will be creating a board game called Fruit Salad. This game comes with 8 different games perfect for all kind of players. // Has raised $4,301 of $7,064 so far. (~61%) 1 - 10 30 $25 / $143 Oct 14 kicktraq
Bots Up Build a bot, send it to battle and compete to be the last bot standing!Find out more at botsupgame.com // Has raised £15,831 of £3,500 so far. (~452%) ☑ 2 - 5 546 $20 / £29 Oct 15 kicktraq bgg
Hogs Of War The Miniatures Game A 1-4 Player Tabletop Miniatures Game with Tech-Tree, Hidden Movement and Base-Building mechanics. Solo and Co-op Modes included! // Has raised £101,206 of £18,000 so far. (~562%) ☑ 1 - 4 1091 $88 / £93 Oct 15 kicktraq bgg
Office Buzz The Drinking Game To Become The CEO // Has raised $6,553 of $5,000 so far. (~131%) ☑ 3+ 231 $18 / $28 Oct 15 kicktraq
Machina Arcana ~ To Eternity A dark and immersive experience awaits you and your group of explorers. Travel the unknown, face cosmic horrors and fight for survival! // Has raised $447,554 of $30,000 so far. (~1492%) ☑ 1 - 4 5682 $25 / $79 Oct 15 kicktraq bgg #expansion
Best Left Buried: Deeper A new version of the rules light fantasy horror roleplaying game, Best Left Buried. // Has raised £23,277 of £10,000 so far. (~233%) ☑ ? 447 $13 / £52 Oct 15 kicktraq #rpg
Night Parade of a Hundred Yokai Raise an army of supernatural beings to haunt the islands of Japan in this asymmetrical engine building game! // Has raised $51,323 of $10,000 so far. (~513%) ☑ 1 - 4 904 $50 / $57 Oct 15 kicktraq bgg
10+ Game A Card Game for Players & Inventors // Has raised HK$104,132 of HK$46,500 so far. (~224%) ☑ 2 - 6 284 $24 / HK$367 Oct 15 kicktraq
Forgotten Depths A quick-playing but substantial experience of exploration and combat // Has raised $29,423 of $26,000 so far. (~113%) ☑ 1 - 3 994 $30 / $30 Oct 15 kicktraq bgg #take2
Mythalix: Chapter 1: Greek Mythology Gods and Titans clash in a new world.Battle opponents, control areas & build your deck in this light strategy board game. // Has raised £14,588 of £10,000 so far. (~146%) ☑ 2 - 4 316 $32 / £46 Oct 15 kicktraq bgg
THE 7th CITADEL After The 7th Continent, explore the world of the Collapsing Lands! // Has raised €2,238,010 of €300,000 so far. (~746%) ☑ 1 - 4 27409 $81 / €82 Oct 15 kicktraq bgg
Brick Logic: The Game A kid designed logic game that uses LEGO bricks. Great for pandemic fun. // Has raised $2,227 of $204 so far. (~1092%) ☑ 1+ 130 $12 / $17 Oct 15 kicktraq
Castaway Curse (Second Printing) The shipwreck adventure game, now available with international shipping! 2-6 players, 20 min/player. Ages 13+ // Has raised $1,748 of $1,000 so far. (~175%) ☑ 2 - 6 22 $100 / $79 Oct 15 kicktraq bgg #newedition
RUMSKI (Second Edition) A quick-thinking, rummy style, strategy card game // Has raised $2,904 of $3,500 so far. (~83%) 2 - 6 81 $13 / $36 Oct 15 kicktraq #take2
Set 🔥 Watch: Swords of the Coin ⚔️ The highly anticipated stand alone expansion to our acclaimed 1-4 player cooperative game, Set a Watch // Has raised $167,927 of $20,000 so far. (~840%) ☑ 1 - 4 3554 $28 / $47 Oct 15 kicktraq bgg #expansion
Ultimate Bestiary Miniatures A horde of miniatures for your tabletop adventures! Based on the best selling monster book; Revenge of the Horde! // Has raised $85,513 of $75,000 so far. (~114%) ☑ - 1229 $10 / $70 Oct 15 kicktraq #minis
What's The Point? - The Cactus Card Game What's The Point? is an exciting, family-friendly, and cacti-loaded card game! // Has raised $7,925 of $3,000 so far. (~264%) ☑ 2 - 6 156 $25 / $51 Oct 15 kicktraq
Lucky Luau Flower matching and lei making fun from beautiful Hawaii! // Has raised $5,204 of $4,000 so far. (~130%) ☑ 2 - 6 180 $15 / $29 Oct 15 kicktraq bgg
Choo Choo Game. The Choo Choo card game is a train building game for everyone. // Has raised A$761 of A$750 so far. (~101%) ☑ 2 - 12 19 $20 / A$40 Oct 15 kicktraq
Pets Gone Shady - Card Game A card game that lets you throw octopuses, deal with naked turtles and avoid hangry hamsters! // Has raised $25,190 of $12,500 so far. (~202%) ☑ 2 - 5 520 $20 / $48 Oct 16 kicktraq #newedition
Good vs Gooder Fun debates for funny people—a family-friendly party game celebrating the gooder things in life // Has raised $17,758 of $18,500 so far. (~96%) 3+ 209 $29 / $85 Oct 16 kicktraq
Dinosaur World and Dinosaur Island: Rawr 'n Write Dinosaur World and Dinosaur Island: Rawr 'n Write are two stand-alone games set in the Dinosaur Island Universe! // Has raised $642,373 of $25,000 so far. (~2569%) ☑ 2 - 4 7422 $30 / $87 Oct 16 kicktraq bgg
Brinkwood: The Blood of Tyrants A castlepunk Forged in the Dark roleplaying game. Mask up. Spill Blood. Drink the Rich. Join the discord! https://discord.gg/R72Endm // Has raised $48,598 of $10,000 so far. (~486%) ☑ ? 1644 $10 / $30 Oct 16 kicktraq #rpg
DOPPELT ODER NICHTS Ein Kartenspiel, bei dem niemand sicher ist. Du hast die Wahl, aber wenn du dich überschätzt, trifft es dich doppelt -ENGLISH AVAILABLE // Has raised €5,803 of €7,000 so far. (~83%) 4 - ? 115 $20 / €50 Oct 17 kicktraq
Escape Deathrace 2182 A pocket-sized table-top dungeon crawler that pits you against your friends (and aliens!) in a cosmic street race to save the galaxy! // Has raised $4,044 of $8,200 so far. (~49%) 1 - 4 45 $25 / $90 Oct 17 kicktraq bgg
Arms & Influence A political strategy card game, where you compete with neighboring nations to achieve world dominance. // Has raised $10,916 of $7,500 so far. (~146%) ☑ 3 - 4 215 $19 / $51 Oct 17 kicktraq bgg

New This Week

Project Info Players Backers Min / Avg Pledge Ends Comments
"Really Karen?" Party Board Game Live the life of a 'Karen' as you argue and complain around town with your friends in this hilarious party board game. // Has raised $2,715 of $10,000 so far. (~27%) 2 - 6 43 $30 / $63 Nov 06
13 Monsters: Armed to the Teeth - Battle expansion pack Supercharge your battles with 13 Monsters: Armed to the Teeth, the brand-new expansion pack for 13 Monsters: The game. // Has raised €1,558 of €6,500 so far. (~24%) 2 - 8 37 $30 / €42 Nov 05 bgg #expansion #reprint
Additive Drinking: The Card Game For Drinkers A fast paced and competitive drinking game. Influence your opponents drinking tasks to impossible levels using cards like +1, +4, x2. // Has raised $451 of $500 so far. (~90%) 2 teams 16 $12 / $28 Nov 02
Ambush Epic A semi-cooperative Dungeon game. Lead your hero to the creepy and darkest nook of the dungeon. // Has raised €14,570 of €25,000 so far. (~58%) 1 - 4 309 $42 / €47 Oct 29 bgg #take2
Animal Family A card game for the whole family. It matches animals in different family dynamics, which has rules for both ages 3 - 6 and 6 - 10. // Has raised $1 of $5,000 so far. (~0%) ? 1 $12 / $1 Dec 06
ANiMOZ - The trading card game of Australian animals The game changing conservation. Come be a Ranger! // Has raised A$12,836 of A$5,900 so far. (~218%) ☑ 1 - 4+ 198 $11 / A$65 Oct 31
Blood & Plunder: Raise the Black Golden age pirates join the world of Blood & Plunder as we move into the 18th century! // Has raised $220,954 of $120,000 so far. (~184%) ☑ 2 1133 $50 / $195 Nov 04 bgg #expansion #reprint
Bluffy pirates An extremely fun, highly competitive, strategic party game, suited for groups from 4 to 6 people. // Has raised €862 of €5,000 so far. (~17%) 4 - 6 25 $19 / €34 Oct 26
Card Bard A highly thematic card game where players take up the mantle of the bard! // Has raised $4,182 of $12,000 so far. (~35%) 2 - 4 70 $38 / $60 Nov 05 bgg
Cartographers Heroes + 3 Map Pack Expansions The stand-alone follow up to the critically acclaimed map-drawing game - Cartographers: A Roll Player Tale. // Has raised $218,516 of $20,000 so far. (~1093%) ☑ 1 - 100 4073 $22 / $54 Oct 23 bgg
Cooking Customers - Play Cards, Roll Dice & Don't Get Fired! Cooking Customers is a "stick it to your competition" card and dice game where you play cards, roll dice and try not to get fired! // Has raised $22 of $100 so far. (~22%) 2 - 10 3 $15 / $7 Oct 24 bgg #take2
Dice Command A semi-abstract tactical wargame for 2-4 players with dice action selection and engine building! // Has raised C$10169 of C$7000 so far. (~145%) ☑ 2 - 4 183 $35 / C$56 Nov 05
DICTATOR-Y LITTLE BITCH: A Cooperative Card/Board Game Team up with intelligent life forms from all over the Universe to resist the DICTATOR-Y LITTLE B!†₵Ħ before he totally Fµ₵кs the WORLD. // Has raised $1,357 of $13,000 so far. (~10%) 2 - 6 22 $34 / $62 Nov 02
Disciples - The Immoral Game of Cults and Consequences Start a cult! Perform ridiculous rituals, collect disciples and forget your morals in this fun global strategy tabletop game. // Has raised $2,653 of $3,333 so far. (~80%) 2 - 4 35 $38 / $76 Oct 30 bgg
Do You Realize How Much? An engaging, fun and surprising card game about our human footprint // Has raised €5,721 of €6,000 so far. (~95%) ? 145 $18 / €39 Nov 11
Dungeon Decorators A new tile-drafting light strategy game from the makers of The Red Dragon Inn! // Has raised $26,777 of $40,000 so far. (~67%) 2 - 4 476 $39 / $56 Oct 29 bgg
Dungeon Drop: Dropped Too Deep and Tavern Tales Prepare to drop deeper with an epic expansion to the premier "drop-style" tabletop game. Then complete your story with Tavern Tales! // Has raised $143,731 of $14,500 so far. (~991%) ☑ varies 2357 $16 / $61 Oct 29 bgg #expansion
Eternal Eight A Miniature War game with True 3D Castles and Villages! // Has raised $1,855 of $100,000 so far. (~2%) 1 - 4 19 $89 / $98 Nov 09
EvenQuads A new card deck, and five new games, featuring the biographies of women mathematicians through history. // Has raised $6,043 of $3,000 so far. (~201%) ☑ 1 - ? 146 $18 / $41 Nov 19
Fearsome Wilderness: the board game & miniatures collection a tabletop gaming experience crafted for gamers, hobbyists, and horror fans alike. // Has raised $17,390 of $10,000 so far. (~174%) ☑ 1 - 4 289 $49 / $60 Nov 05 bgg
Filibust! Party Card Game A party card game full of laughter; just don't let it out! You and your friends must keep a straight face saying your whacky lines. // Has raised $587 of $10,000 so far. (~6%) 3 - 8 10 $25 / $59 Dec 08
Frostpunk: The Board Game A city-survival game where heat means life and every decision comes at a cost. From the designers of Nemesis and This War of Mine: TBG. // Has raised €1,093,059 of €200,000 so far. (~547%) ☑ 1 - 4 9962 $89 / €110 Oct 28 bgg
Gun and Gun A fast-paced competitive card game featuring action-packed 1v1 duels and a two-deck draft system, brought to you straight from Japan. // Has raised $27,313 of $10,000 so far. (~273%) ☑ 2 438 $30 / $62 Oct 22 bgg
Herbaceous - Pocket Edition A new, compact version of Herbaceous that's just as relaxing and beautiful as the original // Has raised $18,466 of $4,500 so far. (~410%) ☑ 1 - 4 925 $15 / $20 Oct 19 bgg #newedition
Hey Doc, A adult party game for health care workers, students and anyone who finds bodily functions humerus! // Has raised $12,005 of $11,000 so far. (~109%) ☑ 3+ 269 $35 / $45 Nov 01 #take2 #lolwut
Hidden Society of the Gnomes: Great Invasion Gnomes are taking over the world! The invasion is inevitable! Will they succeed, or will the human race prevail? The choice is yours! // Has raised €222 of €60,000 so far. (~0%) 2 4 $47 / €56 Dec 08 #hmm
High Rise: The UltraPlastic Edition The tabletop board game about construction and corruption, now with gorgeous plastic buildings // Has raised $49,273 of $50,000 so far. (~99%) 1 - 4 706 $5 / $70 Oct 29 bgg #newedition #expansion
Jack Rabbit JAM: Battle Roulette A casino-style 1v1 game of strategy and luck, inspired by classic arcade fighters. // Has raised £83 of £777 so far. (~11%) 2 13 $10 / £6 Oct 28
Journey to Ecrya: A roleplay-driven board game Play as 1 of 8 unique heroes and embark on a dangerous journey through a rich fantasy landscape in this 2 to 4 players game. // Has raised €2,180 of €13,000 so far. (~17%) 2 - 4 53 $30 / €41 Nov 10 bgg
King of the West A quick Weird West area-control card game that fits in your pocket. Only $9! // Has raised $2,169 of $3,500 so far. (~62%) 2 - 9 86 $9 / $25 Nov 03 bgg
Mighty Armies: Invasion The dead have risen! The living must form armies as they combat the forces of foul necromancers. Welcome to Invasion. // Has raised $1,441 of $500 so far. (~288%) ☑ 2? 22 $10 / $66 Oct 18
MUD: A Political Card Game The dirty game of American elections. // Has raised $19,427 of $12,000 so far. (~162%) ☑ 2 - 6 394 $25 / $49 Nov 02 bgg
NOONGK - the future is already here! Harness the power of technologies and leverage them as a tool to achieve the sustainable development agenda. // Has raised €182 of €30,000 so far. (~1%) ? 5 $35 / €36 Nov 11 #hmm
Pocket Paragons 3-minute Asymmetrical Duel // Has raised $11,591 of $8,000 so far. (~145%) ☑ 2 214 $20 / $54 Nov 05 bgg
Prosperitea A simple and elegant card game about blending, selling, and trading loose leaf tea. From the studio that brought you Cantankerous Cats! // Has raised $3,714 of $20,000 so far. (~19%) 3 - 6 95 $29 / $39 Nov 02 bgg
Rainbow Unicorn Rescue Rainbow Unicorn Rescue is a true family board game; created by two young sisters and brought to life with a little help from dad. // Has raised $4,046 of $5,000 so far. (~81%) 2 - 4 56 $30 / $72 Nov 01
Random Fun Generator, Dice Games from Steve Jackson Games A collection of over twenty dice games from Steve Jackson Games! Use any existing six-sided dice, or play using our many custom dice!!! // Has raised $79,119 of $500 so far. (~15824%) ☑ varies 3166 $15 / $25 Oct 12
Rathskellers Modular Table : For Dining, Gaming & RPG's Rathskellers' 1st kickstarter project ! Presenting Sunnygeeks: A truly epic & modular table for Dining, Gaming & RPGs. // Has raised €269,740 of €100,000 so far. (~270%) ☑ - 231 $1182 / €1,168 Nov 12 #bling
Reputation: The Game of Fame A scandalous card game about your journey to superstardom. // Has raised A$1,155 of A$1,500 so far. (~77%) ? 25 $18 / A$46 Nov 02
ROTTEN MINIATURES MMXX Resin miniatures in dark fantasy style for players, collectors, and painters. // Has raised €4,486 of €2,500 so far. (~179%) ☑ - 79 $10 / €57 Nov 07 #minis
RPG Battles: The Card Game The easiest roleplaying, cards, and strategy game ever! Based on the mechanics of the Pathfinder RPG, without the complication. #TTRPG // Has raised $961 of $1,000 so far. (~96%) 2 - 6 31 $15 / $31 Nov 06 bgg
Sig: City of Blades Cosmopolitan Planar Fantasy, Forged in the Dark // Has raised C$15246 of C$10000 so far. (~152%) ☑ ? 354 $19 / C$43 Oct 30 #rpg
Solid Oak Dice Tower Evolution Dice tower / tray / storage combo // Has raised £1,605 of £400 so far. (~401%) ☑ - 26 $39 / £62 Oct 29 #bling
Spindlewheel A tarot-like interpretive storytelling game where you weave a story from card to card. // Has raised $19,970 of $5,000 so far. (~399%) ☑ ? 321 $35 / $62 Nov 07 #rpg
Studies in Sorcery Studies in Sorcery is an engine building and drafting game for 1-4 players about getting your master's degree in the dark arts. // Has raised $16,327 of $5,900 so far. (~277%) ☑ 1 - 4 545 $19 / $30 Oct 29 bgg
Takkure, a cyberpunk rugby game In a violent cyberpunk universe, the players take on the role of coaches to lead teams of 4 players. // Has raised €19,734 of €13,000 so far. (~152%) ☑ 2 282 $77 / €70 Oct 25 bgg
The Conquistadors A game simulating the Spanish conquest of the Americas from 1518-1548 // Has raised $6,373 of $2,500 so far. (~255%) ☑ 1 - 5 80 $64 / $80 Oct 27 bgg
The Sleepover A lightly horror themed family friendly co-op board game. Where you have to restore power to the house before the Boogeyman gets you. // Has raised $2,569 of $27,000 so far. (~10%) 2 - 6 32 $45 / $80 Nov 06
Time Vault Soccer - The football card game A 2 player starter pack and expansion for the original Time Vault Soccer "Debut" set - with added World Cup-ness. // Has raised £613 of £1,000 so far. (~61%) 2 - 6 14 $27 / £44 Nov 05 bgg #expansion #newedition
To The Moon And Back A fun and highly tactical board game where in up to six players compete against eachother as intergalactic parcel couriers. // Has raised €3,724 of €20,000 so far. (~19%) 2 - 6 68 $48 / €55 Nov 05
TorKings: The World's Greatest Strategic Alignment Game UNTAMED and UNLEASHED - The genre's EXTREME UPGRADE of gameplay and hardware is here. // Has raised A$38,686 of A$5,000 so far. (~774%) ☑ 2 - 6 406 $39 / A$95 Oct 27 bgg
Truth or lie, do you know your friends? The boardgame where you will have to discover if your friends are lying or telling the truth, with the most intimate questions // Has raised €322 of €2,200 so far. (~15%) ? 8 $24 / €40 Nov 03
Unforgiven: The Lincoln Assassination Trial Relive one of the most famous trials in US history--a tense, tabletop duel where you sway a jury & a nation for swift justice. // Has raised $22,177 of $7,999 so far. (~277%) ☑ 2 373 $29 / $59 Oct 31 bgg
WOKE UP! “There is no such thing as a single issue struggle"Audre Lorde (Black, Lesbian, Mother, Warrior) // Has raised £1 of £4,600 so far. (~0%) 2 - 6 1 $20 / £1 Nov 04
Yonder: A Fantasy Tabletop Roleplaying Game Refugees from a cataclysm venture into a magical land where they are transformed as they reveal their inner nature. // Has raised C$8192 of C$6000 so far. (~137%) ☑ ? 176 $19 / C$47 Nov 01 #rpg
You Don't Know Me: The Friendship Party Game Testing friendships since 2020. // Has raised C$2957 of C$8000 so far. (~37%) 3 - 6+ 36 $19 / C$82 Nov 05

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Footnotes

Tip Jar

These lists take time and money to put together. Not a lot, but a little. If you enjoy them, maybe toss me a buck now and then. Signing up for a free AirTable account via my referral link can help, too. Plus, it's swell!
submitted by Zelbinian to boardgames [link] [comments]

This game is a masterpiece. (long post)

I love this game so much. I have been paying for this game for 5-7 years and my opinion has never changed. Everything is just so good. I am not going to put a section about side quests because I cover a few side quests in a few sections. I will briefly cover the main parts of the base game. ( maybe I will make a post covering the amazing DLC) SPOILERS AHEAD. I apologize in advance for tangents, grammatical and spelling issues.
TLDR at the bottom
START/TUTORIAL
The way NV starts is a pretty good. It teaches you about the aspects of the game in the small town of Goodsprings. In "Ghost Town Gunfight", the game teaches you about skill checks. To convince Chet to help you pass a barter check, to convince Easy Pete, you pass an explosive check, Trudy requires a speech check, and Doc Mitchell requires a medicine check if you choose to do "Run Goodsprings Run". It also teaches you about the reputation with the two quests I just mentioned. If you help the Powder Gangers, they will like you, at the cost of wiping out Goodsprings, and if you choose to help the town, the Powder Gang hates you, but Goodsprings likes you.

MORALITY
Morality is not black and white in NV for the most part. For example, in the quest "The White Wash", you are asked to investigate the case of NCR Corporal White, a soldier who went missing. You face a dilemma at the end when you find out that a Follower Of The Apocalypse is taking water from the NCR to give to the people of Westside who really need it. He tells you that he killed White to hide the secret about the water, and he feels bad about it. So you have to choose what you think is the best option, do you (A) tell the NCR that their water is being stolen so they can use it, or (B) do you keep the secret at the cost of some NCR working peoples livelihoods? There is no clear good or clear bad, it's all grey. Of course there are some obviously evil people in NV like the Fiends, especially Cook-Cook. But there is a lot, and I mean a LOT of grey.

MINOR FACTIONS
The minor factions are really great in NV. You obviously have the Brotherhood of Steel, the tech hoarders themselves. But there are also other small factions, like the Followers of The Apocalypse. They are a group of scientists and doctors whose purpose is to help people (I believe they debuted in the original Fallout. Can't remember if it was the first or second one.) You also have the Great Khans, a group of nomads who are modeled after the Mongolians. They raid, take chems, sell chems, and kill anyone who gets in their way. But as I said earlier, the morality is not black and white. The Khans hate the NCR because of the Bitter Springs Massacre, an incident in which the NCR slaughtered Khan women, elders, and children. There is also the Boomers. The Boomers are a group of former vault dwellers who stay at Nellis Airforce base and shoot at any outsiders. This is because they do not trust them, but you can help them to prove that outsiders are not as bad as they think. The last minor factions I will cover are the Families of the Strip. The Omertas are an old school mafia inspired group that run the Gomorrah casino. They have shady business that ranges from abusing the prostitutes to killing everyone in the Strip for Caesar's Legion. The White Gloves are a society of people who see themselves as above everyone else in class. They run the Ultra Luxe casino. But there are a handful in the society who want to bring back their old tribal tradition of cannibalism. The Chairmen run the Tops casino and they are the "coolest" family. They use old school slang and are the most laid back family.

Companions
The companions are great. Although I want to cover every single detail about every companion, I will limit myself to brief explanations on my 2 favorite companions (I love the other but do not have the time to cover them) and why I like them.
I will cover Arcade Gannon first. I love Arcade so much as a character. He is a Follower of The Apocolypse and he has an interesting origin and great writing. He has an intense hatred for Caesar's Legion. You trigger his personal quest by siding with anyone but the Legion (and maybe House. I have never tried siding with House while Arcade was in my company). He pulls you aside at certain places and, depending on how you reply, makes him like, or dislike you more. When you reach max affinity, he pulls you aside and reveals his story. He was born in the Enclave and he wants you to reunite the remnants that he knows to fight against the Legion at Hoover Dam. You can tell Arcade to stay in Freeside as a doctor to help people in the aftermath of the battle or you can tell him to fight with the remnants. If you tell him to stay in Freeside, he will give you his fathers Enclave tesla armor. If you tell him to fight, he will wear the armor at the battle for the dam. You will be rewarded with power armor training and remnants power armor. This will affect (effect?) his fate in the ending slides.
The other companion I will cover is Boone. He is former NCR First Recon sniper who participated in the Bitter Springs Massacre that I mentioned earlier. You meet him in Novac and he asks you to find the person who sold his wife into slavery. You can either find who did it or you can make him kill a random person of your choice. By doing things he like and asking him about his past, Boone will open up about the Massacre and you can take him to Bitter Springs. After killing Many Legion bois, you can tell Boone to let go of the past and he will finally move on, or you can tell him to become vengeful and more aggressive. This will affect(effect?) his fate in the ending slides.

MAIN QUEST LINE SUMMARY
To keep this very short, the main plot is to decide who should win the second battle for the Hoover Dam. Your choices are the NCR, Caesar's Legion, Mr. House, an independent Vegas with the help of Yes Man.

THE NCR
The New California Republic is a, well, a republic whose goal is to recreate the government of the old world, like the U.S government. It is a bureaucracy and has the positives and negatives of one. The characters in the NCR are diverse and very well written. Like how Colonel Hsu is a sensible and calm man who can resolve violent situations, as seen in the "Kings Gambit" quest where if you go to Hsu, he offers Freeside extra food and water to stop the violence. But in the same quest, you can tell Colonel Moore about the Freeside situation. Moore is a no nonsense lady who will not hesitate to fight violence with violence, which is what happens if you tell her about the Freeside situation. She sends a squad of soldiers and you to the Kings school to give the King an ultimatum. In conclusion, the NCR is an army that wishes to use the governing methods of old world America. But they also have the flaws of that system, like corruption.

CAESAR'S LEGION
Caesar's Legion is more than a faux Roman Empire. Caesar is a man who is educated on the old world, on old world government and was even an NCR citizen and Follower of The Apocolypse. Caesar thinks that the best way to lead is through dictator control. He tells you this when you ask him about President Aaron Kimball. He says that democracy slows down progress. He actually has an amount of respect for Kimball. The Legion is made up of 86 tribes that Caesar has conquered. These tribals are stripped of their identity and are indoctrinated into essentially worshipping Caesar as a living deity, as Arcade Gannon said. The legion does not believe in modern medicine. They only use "natural" sources of healing like powder. Which is not great when (plot twist) you find out about Caesar's brain tumor. Lets talk about how women are used in the Legion. Woman are used as slaves and mates for the men. When tribes are conquered, the women are forced into slavery, while the boys and young men are made into Legion soldiers. The Legion see's women as less than men. The men are trained to fear their leaders rather than their enemies, because if they fail, they are killed, like what Caesar attempted to do to Joshua Graham when the Legion lost the First Battle for Hoover Dam. The Legate Lanius, who probably has the best voice in the game, is a figure of fear. He kills anyone that gets in his way and has been a full member of the Legion since he was a child. Caesar says that Lanius has no care for the men of the legion. In conclusion, the Legion is a slaver group that is led by an educated warlord who has interesting philosophies.

MR. HOUSE
Robert Edwin House is the founder of RobCo, the company responsible for many of creations in Fallout including the Pip Boy. He predicted the Great War and prepared to survive it, through weird means. The platinum Chip was running late for delivery while the Great War started, so House did not get it. House is very interesting. He is very smart, yet makes very risky gambles, like trusting you (a stranger) in not destroying his secret army of robots. He single handedly saved Vegas from the war and built it up again. He wants you to help him fulfill his wishes for the future. He thinks he deserves the Dam because of what he can do for Vegas. His plan is to remove the Legion and lower the influence of the NCR in the Mojave so that he can bring back the glory of pre war Las Vegas. As another redditor said on the fallout subreddit, House seems to be the only one with long term plans for the future, whether they are good or bad is your opinion. In conclusion, Mr. House is an ambitious man with ambitious plans for Vegas and the Mojave. He is very confident in himself and his ability to predict the outcome of situations.


YES MAN/ INDEPENDANCE
This is going to be the shortest description. Benny had help reprogramming a securitron to help with anything, most notably taking over Vegas. You choose what factions you like and which ones you do not like and you kick both the Legion and the NCR out of the Mojave wasteland to establish independence.
FREEDOM AND DETAIL
This game is a game where you have complete freedom. You don't like Caesar, go ahead and kill him. There's no quest to do it, but you can still do it. You can kill anyone you want and you can make many decisions that impact the world. If you allow the NCR train to blow up, or if you do it yourself with the Legion, people will talk about it. I made a post showing Legate Lanius's reaction to you confronting him while wearing Legion faction armor. Obsidian has done such an amazing job putting so much detail in this game. Another example of detail is wiping out Camp Forlorn Hope. The NCR will talk about that if you do it then talk to the troopers. There are more examples of this that you will see during your own gameplay.

THE WORLD

The games world is so good. The world is great, especially from a 2010 game. The locations are great. The unmarked spots like the Sarsaparilla sign where the Lonesome Drifter is are pretty cool. The spot where you find a dead person with remnants power armor is a pleasant surprise if you just find while exploring. I also feel very immersed in the world when I'm just walking around and see a legion patrolling or NCR patrolling.
SOURCES
https://www.reddit.com/Fallout/comments/3izps8/lets_talk_about_why_mr_house_is_the_best_option/
https://fallout.fandom.com/wiki/Caesar
https://www.reddit.com/falloutnewvegas/comments/klc6ff/in_my_near_57_years_of_playing_this_game_this_is/
A few Oxhorn videos

TLDR: I love Fallout: New Vegas.
submitted by thepenismonke to falloutnewvegas [link] [comments]

I Played Several "GTA Clones", Here Are My Short Reviews of Mafia II and III, Sleeping Dogs, and Watch Dogs 2

I recently beat Mafia Remastered and decided to not only play the other games in the series but after I was done with them go back and play similar games. Here are my reviews of them:
Mafia II
Overall I enjoyed this one, but not as much as the first Mafia game. I felt like the story kind of fell flat at the end of the game and most of the missions felt disconnected from one another. The shooting in this game is inferior to the Mafia remastered and Mafia III but that is to be expected and it still holds up well for 2020. I enjoyed most of the missions in the game and felt like they were at a good difficulty level where I had to plan my routes through an area but didn't feel overwhelmed. There wasn't much side activities to talk about besides scrapping cars, and all missions have a structured goal to go towards so there is no free roam in the game.
(Ending Spoilers)The story ends falling flat in my opinion, there is no build up to you taking down your mob boss and I feel like Vito would have fought back against the commission if he knew they were going to kill Joe, it felt out of character for him to just accept it.
Sleeping Dogs
I went into this game with low expectations to be honest but it might be my favorite game on this list. The combat is simple but fun, especially using the environment to get kills. You can enter slow-mo shooting when vaulting over objects and firing from your car which is a refreshing change from other games in the genre. As for the story,
The side activities are mostly forgettable but you are required to complete some of them in order to get the nicest outfits and cars in the game. They are usually pretty short and midly entertaining so it wasn't a nuisance to complete them. The racing is point-to-point, which I enjoy greatly compared to lap races, and though there are cars on the road they are spread out enough and easy to pass, especially compared to Mafia III.
As for the story, it has you be an undercover cop infiltrating the Triad, but handles it with nuance and makes you question the protagonist's choices throughout the game. (Ending Spoilers) It is mostly predictable except for the ending of the game where you find out your boss was working with the Triad to catch criminals and tried to have you killed by them as well. This was predictable but I still enjoyed the ending of the game and how you are unsure what Wei Shen's future will be.
Mafia III
The premise of this game is amazing in my opinion. This game starts out great, with a wonderful premise of fighting against the Mafia, but is mired by repeating side-content . The final missions when taking over the districts would be fun in a vacuum, but you often have to repeat the same locations you cleared out when getting to that point.
The side missions are literally driving trucks from the bayou to certain locations in order to get a small reward towards unlocking upgrades, I would recommend playing the game without doing them. I only found Vito's assassination missions fun, the rest are just busy work but allow you to unlock new cutscenes and such with your underbosses. The racing in this game infuriates me to no end. Not only do you have to race in heavy traffic for most of the races where two cars are taking up some lanes, you get T-boned constantly by cars coming in out of camera. Not only that, even if you have the fastest car in the game with all upgrades, the AI cars will catch up to you and even pass you using some secret turbo power that you don't have.
(Ending Spoilers) The game ended pretty well in my book. Shooting your way through the half-built casino and your final dialogue with Sal is definitely one of the series' highlights. Also, I went through both leaving town and staying to run your criminal empire, and both make you feel bittersweet. Unlike alot of people, I think this game was pretty good and think if they ironed out the bugs and repeatable content, this would have been received much better.
Watch Dogs 2
I am about halfway through this game and it is starting to feel like a slog to get through. Every mission has you break into some corporate headquarters in the bay area and find dirt on them or scrub your records. It would have been passable if there was fun gameplay like Mafia III's case but I am just not enjoying the gameplay. It is fun at first to go through and never set foot in the building as your guide your drones through the level, but if one enemy detects you for a split second suddenly everyone in the building knows where you are. There is also a huge disconnect in the game between lethal and non-lethal. I don't imagine DedSec go around executing security workers, but to these guards even setting foot on a premise means they suddenly have the right to kill you, police officers included. Every single one of the mission locations in the game start to blend together and you feel like you are going insane doing the same thing over and over.
The side activities in this game are more developed than the other games, with side missions either being actual new content comparable to main missions are being an uber driver to get money. As for the story, I don't really feel like it is going places and I don't think I will be finishing the game.

Overall, I would rate the games, in order from best to worst, Sleeping Dogs > Mafia III > Mafia II > Watch Dogs 2
submitted by Tekk12 to patientgamers [link] [comments]

Handling a player from a different generation

Hey all,
Long time lurker, first time poster in dndnext.
I'm running a custom world I built with a group of players in the 20-30 range, apart from one player who is 50+. The theme of my world is "skyship pirates" with a lot of insperation from Skies of Arcadia (upbeat story, some tension, but players should feel reasonable in control even if there's some crazy nonsense going down) All of this was covered before we started the session and I asked my players to agree to a social contract as it's also the first group of people I've run a game for who didn't already know each other. It was a copy and paste job found from the internet, with some specific rules, but everyone agreed on the premise before gameplay began.
This older player has a criminal background and some story with a local criminal gang. They now desire to go out and get involved with importing drugs to this town the criminals are involved in. I hand't really considered drugs in my world, but came up with a "countries/empires probably don't care" kind of mentality after thinking more about my world. I had to talk down their desire to involve a brothel (named Creampies, becuase the gang is calld the Bakers Street Boys and there's loads of bread puns like "Brad Roll" being their leader and they all use rolling pins as weapons etc, so I got their premise, but felt it went too far given the social contact discussed) I gave a single sentace "I'm not running that kind of content" message and that seems to have gone over fine.
My problem now is this player has just moved over to focus totally on the drugs. I never set this campaign up to involve these kinds of things, I've got a big over-arching plot going on the players are involved in via their own backstories. Apart from this player who is really going down that line of "I want to import drugs to people to made them mentally sated and easy to take advantage of"
I actually like the idea in theory, but it isn't really what the campaign is about. I don't want to just negate their ideas entirely, but it feels like they aren't taking on board what the story is about when everyone else is. It doesn't help that I've been able to feed everyone elses backstory ideas into my main story ideas, but this guys ideas are stumping me a bit (other than the drugs thing, which I mentioned I had something for, but it's minimal at best other than "you found a source of drug plants, maybe make some money down the line from them?")
I'm probably rambling a bit now, but I just don't know how to deal with this player now, and feel like by being too open to being with I let them get into this position I didn't actually want them in. Any ideas or thoughts would be great :)
Update: I ran the next session on the Saturday past, the player actually brought up the Creampies brothel specifically and mentioned he had been shut down by me, it was made in jest, possibly a little passive aggressive but didn't come across that way tonally. The rest of the group gave resounding groans and a "not cool" vibe was given. The session continued completely as "expected " (I ran a casino heist, everyone after DM'd me saying how much they enjoyed it, which I've never had before :D ) The player also spoke to Brad Roll ;) about setting up some drug contacts, and Brad kinda shrugged and said "sure, i've heard drugs are profitable, even if that's not what we do atm" The player seems happy, as does the rest of the group. So I think the situation is fine going forward, but given what everyone has said here, I may need to just pull out the social contract on this player is things progress any further.
submitted by maltanis to dndnext [link] [comments]

My reservations about the economic system of EOS

So I have been watching the gameplay footage done by the devs, and find myself nervous with the economic system. It just doesn't feel like there is enough diversity/uniqueness to what rackets you are running. Alcohol boosts prices, speakeasys distribute, casinos rng, and brothels seem to be a mix. I feel like there needs to be a lot more diversity and here is some ideas:
Front Businesses- reduce police raids on all but low income.
Drugs- Would require import rather than production, and could add another complexity on the world map to intercept shipments. Could also lower neighborhood prosperity.
Guns/armor- Both productions and selling. I would maybe even get rid of gun drops of higher tiers and lock high level guns to gun productions as a racket. A gun dealer could have the potential bonus of reducing your neighborhood security costs is supplied and increasing others.
Suites- A place for your gangsters to live. Better suites increase happiness of gangsters and attracts better quality gangsters+reduces takes of residents.
Assortment of buff/debuff buildings- Things like newspapers or radio to buff or debuff word of mouth, law offices to effect police etc in order to effect how other empires play and how you play.
I am sure there are smarter people than me who can create better lists for the era, but my point is the alcohol->distribution feels linear. Each boss has some cool bonuses but 5% here and 5% there is not enough to make a real difference in gameplay. The gangster system looks pretty strong and having a building and economic system that could play into that would be good. Course I haven't played the game yet but this has been one that I have been looking forward to.
submitted by thead911 to EmpireofSin [link] [comments]

Empire of Sin (Xbox) £15.99 delivered using code @ Boss Deals / eBay

The description of this deal was not provided by this subreddit and it's contributors.
£15.99 - eBay
Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it takes to stay there. This character-driven game puts players smack dab in the glitz and glamor of roaring 20s all while having them work behind the scenes in the gritty underbelly of organized crime.
Build A Crime Empire: Raise your criminal empire from the ground up by establishing rackets in your neighborhood (be it speakeasies, breweries, brothels, union skimming, protection rackets, or casinos) and recruiting a team of loyal mobsters to make your mark on the streets. Once you make a name for yourself, expand your influence by taking over rival territory and adding more ventures to your repertoire.
Explore a Living, Breathing City: Take to the streets of vibrant 1920s Chicago and its distinct neighborhoods, such as Little Italy or West Loop, with real historical landmarks and events. Interact with a full cast of over 60 living, breathing characters with backgrounds that inform how they react to what you or other characters do. Each recruitable character has traits and relationships that significantly affect gameplay and vice versa. Schmooze, coerce, seduce, threaten, or kill them to get your way.
Defend and Expand Territory: If it comes to blows, hypothetically of course, and your posse needs to send a message, face off in brutal turn-based combat. Recruit your goons strategically to build a strong chemistry within your crew to maximize combat damage and help secure your hold on the city.
Wield Your Influence: Make and break alliances, bribe cops, and trade on the black market to gain an edge and expand the influence of your crime family. But always keep your enemies close and ensure you have a mole on the inside and eyes everywhere.
Dominate the Neighborhood: Whether you make it to the top with violence, business smarts, or city-wide notoriety, there are a number of ways to become King or Queen of Chicago. With various starting conditions and constantly changing crew dynamics, no two playthroughs will ever be the same.
This deal can be found at hotukdeals via this link: https://ift.tt/2LumSJi
submitted by SuperHotUKDeals to HotUKGamingDeals [link] [comments]

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submitted by FrogDown1 to u/FrogDown1 [link] [comments]

Empire Of Sin PC £17.99 at CDKeys

The description of this deal was not provided by this subreddit and it's contributors.
£17.99 - CDKeys
The top 3 reasons to play Empire of Sin PC:Interact with a full cast of over 60 living, breathing characters with backgrounds that inform how they react to what you or other characters do.Make and break alliances, bribe cops, and trade on the black market to gain an edge and expand the influence of your crime familyThe character-driven game puts players smack dab in the glitz and glamor of roaring 20sAbout Empire of Sin PC:
submitted by SuperHotUKDeals to HotUKGamingDeals [link] [comments]

Grande Vegas Casino $25 free chips no deposit bonus code (USA OK)

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Grande Vegas is a safe and entertaining online casino which offers its customers a nice range of casino games, fast, reliable payouts, and excellent customer support. Powered solely by RealTime Gaming, it hosts some of the most exciting slots, video poker and table games from one of the most famous software developers.
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The web-based casino was launched in 2009, and today is one of the top online gambling destinations for North American players. It is available in English and French, while the only accepted currency is US dollars, which is an indication of the site’s focus on providing its services to the US market.
The country is quite an inhospitable place for gambling operators, yet the operator has apparently found a way to overcome the obstacles and bring US-based players the world-class gambling experience they deserve. The casino is owned by Tigress Management Ltd. and is licensed for conducting online gambling operations under the jurisdiction of the British Virgin Islands.
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The software company providing the games on this particular online casino is Atlanta and Costa Rica-based RealTime Gaming, which is regarded as one of the leading game developers. RTG, as it is better known, was originally established in 1998 and over the years has managed to grow and develop, becoming an industry leader.
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The online casino offers its customers a full collection of high-quality casino games, ranging from longtime favorites like video slots to classic table games such as blackjack, roulette, poker, and craps. Fans of video poker are also well-taken care of with a nice range of titles that can be found in most land-based and online casinos. For those who dream of becoming instantly rich, the online venue also offers several progressive jackpot games where winnings can go beyond the $1 million mark.
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Much like slot machines in land-based facilities, online slots are the most beloved games in web-based casinos, attracting a large number of players with the promise of providing fun and possibly some nice winnings. They appeal to the crowds not with a low house edge like blackjack does, nor with the adrenaline and challenges of poker; they remain extremely popular because they switch certain emotional and psychological buttons inside of us. And for this reason, they will remain players’ favorite games, at least in the foreseeable future, experts say.
With over a hundred slot games on offer, this online casino brings players a variety of exciting 3 and 5-reel slots, as well as several quite unusual 6-reel games. You can spend hours playing the different games without feeling bored as they have distinctive gameplays, styles, and themes, as well as mesmerizing music that makes the experience even more enjoyable.
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The casino also hosts select titles from RTG’s portfolio of progressive jackpot slots. These slots are in a network with the games hosted by other casinos supplied by RTG. Each bet placed on the particular game contributes some percentage to the jackpot, which is why it is called progressive; it constantly rises and can reach millions of dollars. There are several progressives offered here, including Aztec’s Millions, Megasaur and named for the famous ancient empire, Spirit of the Inca.
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Larger casino software developers like Microgaming or NetEnt have much bigger collections of table games than the games in RTG’s portfolio. However, fans of classic casino action will be happy to know that at this virtual casino, they can play almost all RTG’s card and table games. This includes several variations of an option that has stood the test of time, blackjack, including Classic Blackjack 21, Perfect Pairs, European Blackjack, Face Up 21, Suit ‘Em Up Blackjack, and Match Play 21.
There is also a game of Pontoon, which is considered an earlier version of the classic blackjack.
The casino lobby hosts a few other card games, including baccarat, rummy, and table poker, all enjoying huge popularity in brick-and-mortar casinos across the world. Players at this online casino can choose from several virtual poker games, depending on their personal preferences, poker skills, and budget.
These include the game created in 1985 in the U.S. by Sam Torosian, Pai Gow Poker and Tri Card Poker, as well as Caribbean Hold’em, Caribbean Stud Poker, and Let ‘Em Ride which have progressive jackpots. The graphics of these games are quick, colorful and more authentic than you can imagine.
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Along with virtual slots and table games, the online casino has also prepared a wonderful collection of video poker games for players to enjoy. Since its arrival in land-based casinos in the 1970s, video poker is slowly, but steadily gaining popularity, especially among online gamblers. The game derives from the 5-card draw poker, but just like slot games, and all other virtual casino games for that matter, it is also based on Random Number Generator (RNG) algorithms which determine what cards will be dealt.
This is the only random, chance-related aspect of video poker, the outcome of the game is a result of the player’s decisions and, therefore, can be controlled.
Whether you are a good poker player or not, you can easily play video poker; it is automated and simpler than regular poker. This online casino has a wide range of video poker versions, starting with the classic Jacks or Better game, which does not differ much from classic draw poker. Players can also place bets on Aces and Eights, Deuces Wild, Seven Deuces, All American, Joker Poker, Double Double Bonus Poker, and more.
There are versions featuring the so-called Wild Cards, which can substitute for any other card from the deck, while other video poker games offer higher payouts for certain winning combinations.
For more excitement, the casino has added a few multi-hand video poker variations, where you can bet on up to 52 hands simultaneously. While they bring fun and more opportunities for hitting a winning combination, these games will also make you spend more on a single round. This is why multi-hand video poker is recommended for more experienced players who are able to employ successful strategies when playing.
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You can also choose the Play for Fun mode if you wish to first explore the casino games and learn all the basics.
Alternatively, you can open the casino directly in the browser of your computer. All modern Internet browsers are supported, including Firefox, Chrome, Edge, Opera, Safari, etc. The Flash Casino lobby can be found in the section called Instant Play and it features even more games than the Casino Client. This is quite unusual, but the RTG’s instant-play platform is also rather exclusive and offered only at several other online casinos.
The site is optimized for mobile play, too. It is available on various touch devices, including iPhone, iPad, and Android phones and tablets. There is no need to download a separate application; the Mobile Grande Vegas Casino is accessible through the browser of your portable device. Its design and layout are almost the same as the original, desktop casino, so players who open it for the first time will be able to easily browse through its sections.
All of the casino’s functionalities are preserved in the mobile version, as well. Users will be able to register, play their favorite games, make deposits, and request withdrawals.
As expected, the mobile gaming collection is smaller than the offerings in the desktop casino. Still, players will have a great choice of games on their phones or tablets, including numerous slots, over a dozen video poker games, as well as several classic table games like blackjack, poker, and roulette.
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There are qualifiers/wagering requirements that come attached with the bonus, so be sure to determine what they are prior to making a deposit.
In order to qualify for the bonus, players first need to either download the casino software or open the Flash Casino. After registering a real money account, they need to go to the Redeem Coupon section of the Cashier page of the casino and enter the code for the respective bonus they wish to receive. The coupon codes can be seen in the Promotions section of the online casino.
One condition regarding deposit and no-deposit bonuses players need to take into consideration is that not all games contribute towards the playthrough requirement.
The list of promotions at the online casino is quite long with plenty of other bonuses given on a regular basis.
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There is one significant inconvenience, which is that international players will need to use US dollars if they want to play for real money at this particular online casino. This is the only accepted currency, which could be explained by the casino’s dedication to its American customers. The offered methods for making deposits and withdrawals are also quite limited compared to the wide range of banking options provided by many other online casinos.
The casino allows deposits to be made using credit and debit cards (Visa, MasterCard, American Express, and Diners Club International), digital wallets (Neteller, Skrill, and EcoPayz), the prepaid Paysafecard, different money transfer services (Western Union, MoneyGram), and wire transfers. The casino does not have any processing fees for the transfers and the deposit should appear almost instantly in your account balance.
When it comes to withdrawing your winnings from the casino, you have several options, but you should know that there is a pending period of up to 48 hours for every withdrawal. Also, financial transactions are not processed during the weekends. If you use a credit card (with the exception of MasterCard, as the card issuer does not allow withdrawals from casinos), the withdrawal will be completed within 3 to 7 business days.
If you retrieve your winnings to your e-wallet, they will be transferred within 24-72 hours. Wire transfers usually take between 5 and 10 business days to complete, while if you are receiving the payout via a courier check, you can expect it in at least 3 weeks. Sometimes, checks would arrive in over a month, which makes them a less preferred payment method.
There are certain deposit and withdrawal limits (maximum and minimums) players need to consider before registering an account here as well.
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Grande Vegas Casino Customer Support

When choosing a suitable online casino, players always look for the game offerings and the withdrawal times, but another very important factor that needs to be taken into account is the customer support. A good support team will be able to answer all your questions and provide assistance if you encounter any sort of a problem. You will also want timely responses.
Looking at all this, we can say that the support here is really excellent. The casino interface and support are available not only in English but in French, as well. The support agents can be contacted 24/7 via email or even better, via the Live Chat, where they will answer your query you within a few minutes. There is also a toll-free phone number for US-based players, as well as an international line for the rest of the world.
If you feel all these are not convenient enough for you, you can also call the support via Skype; it's quick, easy and free of charge.
When it comes to the support agents, they are experienced, knowledgeable and very efficient, and are ready to assist you with anything you need. The professional, timely support service, here will definitely make your stay at the online casino more comfortable and enjoyable.

Licensing and Restricted Countries

The virtual is owned and operated by Tigress Management Ltd., which is not one of the large gambling operators, but it is well-known in the industry as a safe and reliable partner. It is registered and licensed under the jurisdiction of the British Virgin Islands and is one of the few options for US-based players. Due to the strict regulations in the country, residents are accepted by only a small fraction of the online casinos today.
Here, however, they can play their favorite games for real money without having to worry about their safety over the web. The casino utilizes SSL encryption in order to protect its customers’ personal and banking data. All financial transactions are encrypted and perfectly safe.
There are, however, certain regional and country restrictions when it comes to real-money wagers at the casino. Currently, the virtual casino does not allow registrations to be made from several states and these are New York, Kentucky, Washington State, Maryland, New Jersey, Louisiana, and Missouri. It also does not accept players from countries and regions where offshore online gambling is prohibited by law.
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